Voice Chat Games
Simon Says – A classic game that promotes listening and following directions. Students perform actions only when preceded by “Simon says.” It can be adapted for learning (e.g., “Simon says spell ‘conundrum'”).
Four Corners – Assign each corner of the room a category (e.g., favorite season, animal, snack). Call out a prompt, and students move to the corner that matches their choice. Great for quick brain breaks and discussion.
Heads Up Seven Up – Seven students stand at the front while the rest close their eyes. The seven secretly choose someone to “put their thumb down.” The chosen students stand and try to guess who picked them. Encourages observation and deduction.
Hot Potato – Play music and pass a ball (or object) around a circle. When the music stops, the student holding it answers a question or performs a task. Use a fun track like “Axel F” to build excitement.
Pictionary – One student draws a word (e.g., from vocabulary or a category) while the class guesses. Use a digital whiteboard like Buzzboard or Wordabase for remote or tech-friendly versions.
This or That – Present two options (e.g., “pizza or burgers?”). Students move to one side of the room to choose. Simple, fun, and sparks conversation.
Jeopardy-Style Review – Create a customizable quiz game using tools like Quizizz, Gimkit, or Kahoot. Ideal for reviewing content with team competition.
Human Knot – Students stand in a circle, grab random hands across the circle, and untangle the “knot” without letting go. Builds teamwork and communication.
Scavenger Hunt – Create a list of items to find (e.g., “something red,” “a book with a cat on the cover”) or clues to solve. Works well indoors and encourages movement and collaboration.
Tornado House – Use flashcards with questions (easy to hard, point values 1–4). Teams earn lines to draw a house. “Tornado” cards let them erase an opponent’s line. Great for review and engagement.
Silent Ball – Pass a ball around a circle without speaking. If a student drops the ball or talks, they’re out. Promotes focus and quiet movement.
Higher or Lower – One student guesses a number between 0–100. The class gives clues: “higher” or “lower.” Builds number sense and listening.
Two Truths and a Lie – Students share three statements (two true, one false). Class guesses the lie. Builds speaking, listening, and critical thinking.
Among Us (School-Friendly Version) – Use “Sabotage” and “Send to the Brig” instead of “Kill.” Students work in teams to solve problems or identify the “imposter.” Great for team-building.
Taboo or Describe the Word – Students describe a word without saying it (e.g., “cat” – can’t say “feline” or “meow”). Encourages vocabulary and creative thinking.
Connect Four (Educational Version) – Use phonics, math, or vocabulary words. Students aim to get four in a row. Use Wordabase or The Hive for digital versions.
Freeze Dance – Play music and have students dance. When it stops, they freeze. Great for energy release and focus.
Wordle or NYT Connections – Project a daily word game. Students collaborate to solve. Takes only 5 minutes and promotes teamwork.
Bingo – Use vocabulary, math facts, or spelling words. Great for review and engagement. Use Wordabase to generate free boards.
The Unfair Game – Use popsicle sticks with random numbers. Teams earn sticks for correct answers. At the end, flip a coin: heads = highest score wins, tails = lowest wins. Adds suspense.
Spaghetti-Marshmallow Tower Challenge – In teams, build the tallest freestanding structure using only spaghetti and marshmallows. Encourages creativity and collaboration.
Group Juggle – Pass a ball or object around a circle with only one hand. Great for focus and coordination.
Mafia (School Version) – Use “Among Us” logic: players are “citizens” or “imposters.” Use cards and a safe, fun narrative. Builds strategy and deduction.
Skunk (Probability Game) – Roll two dice. Players accumulate points, but if a 1 appears, they lose all points for that round. Great for math practice and risk assessment.
Kitty Wants a Corner – Students stand in a corner. One student says, “Kitty wants a corner!” and calls out a trait (e.g., “blue shirt”). Students must move to the corner with someone who matches. Fast and fun.
Elbow Game – Students sit in a circle and count to 21 using elbows to signal direction. The student who says “21” is out. Builds focus and counting skills.
Duck Duck Goose – One student walks around a circle tapping heads, saying “duck.” They choose one to be “goose,” who chases them. Great for younger grades.
Truth for Teachers – Offers 24 fun, no-prep games that boost learning and engagement, including creative and collaborative activities.
Oscar Lessons – Lists 15 no-prep time-killer games ideal for large classes, including Hot Potato, Silent Ball, and quick review games.
Prodigy Game – Offers interactive, curriculum-aligned games for math and language arts, with whole-class game modes.
Blooket – Create live, competitive games for review. Offers many game modes (e.g., “Snowball,” “Super Rich”) and is popular with middle schoolers.
Quizalize – Offers game-based quizzes with live competition and instant feedback.
Gimkit – Highly popular for math and review. Offers fun game modes, team play, and teacher customization.
Peardeck – Interactive Google Slides with games, quizzes, and activities. Great for digital classrooms.
Jackbox Party Pack – Paid, but highly engaging. Use online games like Drawful 2 or Quiplash 2 with a shared screen. Requires only a host device.
Freerice – Free, non-competitive game that helps feed the hungry while practicing vocabulary, math, or other skills.
Wisc-Online – Offers free, interactive learning games for STEM and career readiness.
Playmeo.com – Free games and resources for team-building and classroom engagement.
Quizizz – Free alternative to Kahoot with self-paced and live modes. Ideal for review and assessment.
Blooket – Free version available. Supports live and homework games. Great for classroom engagement.
Kahoot! – Popular for fast-paced quizzes. Use with classroom devices or student phones.
Kahoot! – Popular for fast-paced quizzes. Use with classroom devices or student phones.
Quizlet Live – Teams race to match terms and definitions. Great for vocabulary.
Fling the Teacher – Fun, animated quiz game where students “fling” the teacher into space for correct answers.
Baamboozle – Customizable quiz game with fun animations and themes.
Purpose Games – Offers educational games in many subjects with customizable content.
Sporcle – Fun trivia games for older students; use for quick brain breaks.
Quia – Online game platform with customizable activities for all subjects.
Wordabase – Free tool to generate Bingo, Connect 4, and other games for phonics and spelling.
The Hive – Paid platform with tools like Buzzboard, Spinner, and Daily Questions. Great for digital classrooms.
Scattergories – DIY version in Google Slides with random letter generator. Great for creativity.
Shark Tank – Students invent a product, draw it, and pitch it to the class. Encourages creativity and presentation skills.
Among Us (School Version) – Use “Sabotage” and “Send to the Brig” instead of “Kill.” Builds strategy and teamwork.
Human Knot – Build trust and collaboration. Requires no prep and works with any class size.
Taboo – Describe a word without using the word itself. Great for vocabulary and creativity.
Tornado House – Review game with point values and “tornado” cards. Engaging and competitive.
Freeze Dance – Use YouTube videos for guided dance breaks. Great for energy release.
Headbandz (or Heads Up) – Use apps or homemade headbands with words. Students describe without saying the word.
Charades – Act out words or concepts. Great for vocabulary and engagement.
Pictionary – Draw and guess. Use digital tools for remote or tech-friendly classes.
Would You Rather – Ask fun or thought-provoking questions. Builds discussion and critical thinking.
The Unfair Game – Use random numbers on sticks. Flip a coin at the end to decide winner. Adds suspense.
High Low – Guess a number between 0–100. Use “higher” or “lower” clues. Builds number sense.
Horseshoe – Spelling game. Students stand in a semicircle. Teacher calls a word. Students say one letter at a time. Wrong letter = out. Last one standing wins.
Elbow Game – Count to 21 using elbows to signal direction. The student who says “21” is out. Builds focus and counting.
Silent Ball – Pass a ball around a circle without speaking. If dropped or spoken, out. Promotes focus and quiet movement.

